Android自定义控件系列之:锁屏页
介绍
- 翻阅以前写过的demo,发现在1.52225年前撸过一个仿锁屏功能的自定义View,特此记录。
基本思路
- 分析一下,android锁屏一般为九宫格,将屏幕九等分,以每部分的中点为圆心画圆,每个圆有默认状态和连接状态以及错误状态,根据触摸区域判断触摸的点,在onDraw里画出点和线,在需要的地方设置Paint的颜色等属性后postInvalidate一下,这样来实现点的不同状态的显示。每连接一个点都将此点的下标存入数组,可在activity设置开锁密码,连接完后判断是否正确。
代码实现
给这个view起个低调且奢华的名字,继承View,然后开撸。
特别注意:名字不屌,View写不好。:happy:
- 计算9个点的坐标
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
//锁屏3x3点矩阵
widthArea = width / 3;
heightArea = height / 3;
CIRCLE_RADIUS = widthArea / 4;//设置半径
//根据屏幕设置9个坐标点
a[0][0] = widthArea / 2;
a[1][0] = widthArea * 2 * 0.75f;
a[2][0] = widthArea * 3 * 5 / 6;
a[3][0] = widthArea / 2;
a[4][0] = widthArea * 2 * 0.75f;
a[5][0] = widthArea * 3 * 5 / 6;
a[6][0] = widthArea / 2;
a[7][0] = widthArea * 2 * 0.75f;
a[8][0] = widthArea * 3 * 5 / 6;
a[0][1] = heightArea / 2;
a[1][1] = heightArea / 2;
a[2][1] = heightArea / 2;
a[3][1] = heightArea * 2 * 0.75f;
a[4][1] = heightArea * 2 * 0.75f;
a[5][1] = heightArea * 2 * 0.75f;
a[6][1] = heightArea * 3 * 5 / 6;
a[7][1] = heightArea * 3 * 5 / 6;
a[8][1] = heightArea * 3 * 5 / 6;
- onDraw方法
protected void onDraw(Canvas canvas) {
//画出已连接的点
for (int i = 0; i < positionArr.size(); i++) {
if (curCircle.contains(i)) {
canvas.drawCircle(positionArr.get(i).x, positionArr.get(i).y, CIRCLE_RADIUS, mClickPaint);
} else {
canvas.drawCircle(positionArr.get(i).x, positionArr.get(i).y, CIRCLE_RADIUS, mPaint);
}
}
//已连接的点之间的线
for (int i = 0; i < curCircle.size(); i++) {
if (i + 1 < curCircle.size()) {
canvas.drawLine(positionArr.get(curCircle.get(i)).x, positionArr.get(curCircle.get(i)).y, positionArr.get(curCircle.get(i + 1)).x, positionArr.get(curCircle.get(i + 1)).y, mLinePaint);
}
}
//最后的点与触摸位置之间的线
if (moveX != 0 && moveY != 0 && curCircle.size() > 0 && curCircle.size() < 9 && isTouch) {
canvas.drawLine(positionArr.get(curCircle.get(curCircle.size() - 1)).x, positionArr.get(curCircle.get(curCircle.size() - 1)).y, moveX, moveY, mLinePaint);
}
}
- onTouchEvent方法
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_UP:
checkPassword();
break;
case MotionEvent.ACTION_MOVE:
moveX = event.getX();
moveY = event.getY();
//判断触摸点下标
int pos = whichCircle(event.getX(), event.getY());
//存入数组
if (pos != -1 && !curCircle.contains(pos)) {
curCircle.add(pos);
System.out.println(pos);
}
postInvalidate();
break;
}
return true;
}
- 判断触摸点
private int whichCircle(float x, float y) {
int position = -1;
for (int i = 0; i < positionArr.size(); i++) {
if (Math.abs(x - positionArr.get(i).x)
< CIRCLE_RADIUS && Math.abs(y - positionArr.get(i).y) <CIRCLE_RADIUS) {
position = i;
}
}
return position;
}
- 根据已连接的数组去判断密码是否正确,然后回调
private void checkPassword() {
StringBuilder pwd = new StringBuilder();
for (Integer pos : curCircle) {
pwd.append(pos).append("");
}
//连接点数小于等于2则忽略此次连接
if (curCircle.size() > 2) {
listener.checkListener(pwd.toString());
if (!password.equals(pwd.toString())) {
mLinePaint.setColor(Color.RED);
mClickPaint.setColor(Color.RED);
postInvalidate();
isTouch = false;
postDelayed(new Runnable() {
@Override
public void run() {
reset();
}
}, 1000);
}
} else {
//重置View
reset();
}
}
源码地址
控件:http://t.cn/Rp4UZHK 源码附有注释
最终效果
最后祝看过的人进步~